4 research outputs found

    Cost-Effective HITs for Relative Similarity Comparisons

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    Similarity comparisons of the form "Is object a more similar to b than to c?" are useful for computer vision and machine learning applications. Unfortunately, an embedding of nn points is specified by n3n^3 triplets, making collecting every triplet an expensive task. In noticing this difficulty, other researchers have investigated more intelligent triplet sampling techniques, but they do not study their effectiveness or their potential drawbacks. Although it is important to reduce the number of collected triplets, it is also important to understand how best to display a triplet collection task to a user. In this work we explore an alternative display for collecting triplets and analyze the monetary cost and speed of the display. We propose best practices for creating cost effective human intelligence tasks for collecting triplets. We show that rather than changing the sampling algorithm, simple changes to the crowdsourcing UI can lead to much higher quality embeddings. We also provide a dataset as well as the labels collected from crowd workers.Comment: 7 pages, 7 figure

    Detecting the Starting Frame of Actions in Video

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    In this work, we address the problem of precisely localizing key frames of an action, for example, the precise time that a pitcher releases a baseball, or the precise time that a crowd begins to applaud. Key frame localization is a largely overlooked and important action-recognition problem, for example in the field of neuroscience, in which we would like to understand the neural activity that produces the start of a bout of an action. To address this problem, we introduce a novel structured loss function that properly weights the types of errors that matter in such applications: it more heavily penalizes extra and missed action start detections over small misalignments. Our structured loss is based on the best matching between predicted and labeled action starts. We train recurrent neural networks (RNNs) to minimize differentiable approximations of this loss. To evaluate these methods, we introduce the Mouse Reach Dataset, a large, annotated video dataset of mice performing a sequence of actions. The dataset was collected and labeled by experts for the purpose of neuroscience research. On this dataset, we demonstrate that our method outperforms related approaches and baseline methods using an unstructured loss
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